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The power of cognitive psychology lies in the promise of cognitive technology.
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Abstracts - Volume 14 - Issue 1 - 2009
Cognitive Technology 2009
Volume 14 Issue 1
4
Wireless Collaboration Technology to Support Distributed Teams
Mark St. John and Brian Dister
14
An Integrative Approach to Understanding and Predicting the Consequences
of Fatigue on Cognitive Performance
Glenn Gunzelmann and Kevin A. Gluck
26
Complex Video Game Play: Self-Reported Strategy Use, Spatial Ability, and
Gender
Stacy L. Rilea, Sarah Trinh, and Matthew Van Donsel
36
Automation Reliance Under Time Pressure
Stephen Rice and David Keller
45
When Course Management Systems Fail: Student and Instructor ‘On-the-Fly’ Adaptation Behaviors
Jessica J. Andrews, Gary D. Bond and Lassiter F. Speller
Lisa Pineles, Roxanne Howe, Rebeccah Bernard and Beth A. Nace
Wireless
Collaboration Technology to Support Distributed Teams
Mark St. John and Brian Dister
Small tactical teams require
sophisticated technologies to support distributed teamwork. In this article we
discuss a field study of a tool designed to support distributed and mobile
collaboration. This tool, SLATE, was designed to support a number of cognitive
processes thought to be challenged during distributed teamwork.
First we discuss the factors of team cognition that SLATE supports, then
we describe a field study with U.S. Navy warfighters in which SLATE was fielded
on tablet PCs that communicated over the internet via cell phone broadband and
wireless networks. We report our findings from this field study and describe the
design modifications it elicited to improve the cognition and coordination of
small, distributed, tactical team collaboration.
APA Formatted
Reference:
St. John, M., & Dister, B. (2009). Wireless collaboration technology to support
distributed teams. Cognitive Technology,
14(1), 4-13.
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An Integrative
Approach to Understanding and Predicting the Consequences of Fatigue on
Cognitive Performance
Glenn Gunzelmann and Kevin A.
Gluck
The deleterious consequences of
fatigue have motivated decades of research to understand the impact of
inadequate sleep on cognitive performance. A key objective is to use insights
from that research to develop predictive models that can serve as valid tools
for managing work-rest schedules and making Go, No-Go mission decisions.
Ultimately, this is about maximizing human performance and minimizing risk. In
this paper, we describe a methodology that is moving us in the direction of
achieving this goal, involving the integration of mathematical and computational
process modeling approaches to understand how fatigue affects human cognitive
processes. Mathematical models that capture the dynamics of the human arousal
system are integrated with a cognitive architecture that instantiates a unified
theory of the mechanisms of human cognition. The integration of these approaches
leads to an enhanced ability to quantify the impact of fatigue on performance in
particular tasks. We illustrate this by making principled, a priori predictions
regarding how human performance in instrument flight with a Predator UAV
synthetic task environment may change across 4 days without sleep.
APA Formatted
Reference:
Gunzelmann, G., &. Gluck, K.A. (2009). An integrative approach to understanding
and predicting the consequences of fatigue on cognitive performance.
Cognitive Technology, 14(1), 14-25.
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Complex Video
Game Play: Self-Reported Strategy Use, Spatial Ability, and Gender
Stacy L. Rilea, Sarah Trinh, and
Matthew Van Donsel
Given the varying magnitude of
gender differences across spatial abilities and the lack of consensus regarding
the influence of practice on spatial abilities, the current study extends the
ongoing investigation by assessing strategy use during complex video game play
in relation to performance across three types of spatial ability (mental
rotation, spatial perception, and spatial visualization) and whether this
interacted with gender. Participants (50 men, 34 women) completed the Card
Rotation, Water Level, and Paper Folding Tasks, and a questionnaire assessing
their use of various spatial strategies (navigation, map reading, development of
a mental map, and mental rotation) during video game play. Gender and ability
rating were differentially related to the three types of spatial ability. The
discussion centers on the pattern of results across analyses of strategy use,
spatial ability, gender and video game play. These findings suggest a number of
potential avenues of research to further clarify the causal and associative
relations across these factors.
APA Formatted
Reference:
Rilea, S.L., Trinh, S., & Van Donsel, M. (2009). Complex video game play:
Self-reported strategy use, spatial ability, and gender.
Cognitive Technology, 14(1), 26-35.
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Automation
Reliance Under Time Pressure
Stephen Rice and David Keller
A host of factors potentially can
affect operator reliance on automation. Some previously studied factors include
automation reliability, types of errors, and training. The current study
explores another influence on operator reliance—time pressure. Participants
performed a simulated target-detection task aided by diagnostic automation that
varied in reliability. The amount of time given to operators to make a decision
was manipulated to test how time pressure affected operator reliance. The data
revealed that when under time pressure, participants tended to depend more on
the automation, as seen by increased compliance to the aid’s recommendations.
This increased compliance benefited overall human-automation performance when
the aid was highly reliable but adversely affected overall performance when the
aid was less reliable. The data suggest a potential method for mitigating
automation under-reliance. Theoretical and applied issues are discussed.
APA Formatted
Reference:
Rice, S. & Keller, D. (2009). Automation reliance under time pressure.
Cognitive Technology, 14(1), 36-44.
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When Course
Management Systems Fail: Student and Instructor ‘On-the-Fly’ Adaptation
Behaviors
Jessica J. Andrews, Gary D. Bond
and Lassiter F. Speller
Course management systems (CMSs)
have become popular in classrooms, yet system failures are common enough to
deserve careful study. Instructor (N = 6) and student (N = 215) usage and
perceptions of the Blackboard CMS in 10 technology-enhanced courses at a
Historically Black College and University (HBCU) were documented in this
research. Technology-enhanced courses were defined in this research as ancillary
or integrated based on types of CMS features used. Pre-and post- surveys and
e-Diary entries were collected over 9 weeks. Descriptions of adaptations were
coded when the CMS was unavailable. Consistent with predictions, active
adaptations (e-mailing or contacting the instructor) were higher in integrated
courses, and passive adaptations (waiting, doing nothing) were higher in
ancillary courses. Overall, instructors hold mixed feelings about CMSs in
face-to-face classes, while students generally hold positive feelings about
using CMSs to scaffold learning.
APA Formatted
Reference:
Andrews, J.J., Bond, G.D., &. Speller, L.F. (2009). When course management
systems fail: student and instructor ‘on-the-fly’ adaptation behaviors.
Cognitive Technology, 14(1), 45-54.
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When Did I Learn
That? Retraining Incidental Memory
Lisa Pineles, Roxanne Howe,
Rebeccah Bernard, Beth A. Nace, and Rebecca Silver
Incidental learning (IL) is a
type of learning that occurs secondary to our everyday experience.
IL may be a useful training tool for teaching skills to persons with
cognitive limitations, such as those with learning disabilities (LD) or
traumatic brain injuries (TBI) although little research has investigated IL in
these populations. We completed four experiments examining different aspects of
IL in LD and TBI patients. Experiment 1 examined several neuropsychological
predictors of IL. In this experiment, the Trail Making Test, Part A was the only
significant predictor of IL. Experiment 2 did not show any differences in IL
between the LD and TBI groups, suggesting that IL does not conform to
conventional frequency laws of learning theory. Experiment 3 did not show any
incidental memory differences between the LD and TBI groups when receiving
either incidental or intentional learning instructions. Experiment 4 showed that
color and graphic qualities of an IL task are most easily processed by persons
with TBI. Results suggest that IL occurs in patients with LD and TBI and may
have therapeutic applications.
APA Formatted
Reference:
Pineles, L., Howe, R., Bernard, R., Nace, B.A., & Silver, R. (2009). When did I
learn that? Retraining incidental memory.
Cognitive Technology, 14(1), 55-62.
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